
Tiberius Funk
Last Huzzah
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Posted - 2014.07.24 23:39:00 -
[1] - Quote
My 2 pennyworth. Here goes...
How about nullsec sov becoming like an inverse incursion. Nullsec belongs to the rats right? If you want their sov you have to take it from them. The lower the sec the harder and the bigger the forces you face with -0.4 and above having a chance of being clobbered with rat capitals and -0.7 and above having a chance of being dropped on by rat supers and possibly titans.
You'd have to clear a system of rats a la incursions maybe or a version thereof in order to put down your control centres a la FW but the control centres would belong to you rather than say the gallente empire for instance and ihub. These would then start to grant you upgrades the longer you defended the system from rat and player attack, the more you rat, do plexes, mine etc. You'd have an incursion bar to show you your level of control and the bonuses it grants. You'd need to be on your toes though coz both rat and players could turn up at any given time to attack your control centres. Lose control of say 75%+ of your control centres your ihub becomes vulnerable. Cue scramble to smash ihub or regain control of centres.
Different control centres would allow in different classes of ships but you would have top down or specific hull type control centres. You couldn't have all of the same but you could say have one for supers, caps and BS only. In fact you would have to have one or more of those in say sec lower than -0.7. You'd need to be on your **** though because you could have a rat cap ship fleet drop in it and start smashing your control level.
If you go below say 25% control for long enough you start to lose control centres and would have to either anchor new ones or decide to GTFO. There would be a maximum number of centres of certain types needed per system depending on sec. If you have all of yours down you can get max control, if not then you lose a percentage of your control.
Here's where things get more interesting... no really stick with me here!
If you fly in rat home region space and say mission run and have good standing with the rats you can assist the rats in attacking a player sov holding entity. You will be able to choose pvp combat missions which will send you off into nullsec to help assist a rat invasion force. You would get LP for helping a ranks a la FW. The higher your rank the fancier loot you can get from the LP store (makes sense huh?). If you get high enough then maybe you can get a chance at some of the rarest loot or even bring into Eve one off super rare ultimate items. These would also be very rarely dropped by rat commanders of the sov attacking fleets.
Rats would regularly of course go after your miners too and try and disrupt your control level so you'd have to look after your miners. And of course mining disruption could also be a pvp combat mission for the home region rat mission runners. Everything would be mined by the way. None of this isk being shat out for free by moons. You'd have to mine the moon which would involve.... MINING CAPITAL SHIPS!!!! Voila! You get these ships actually into the game doing something and make a big target out of them. If you want moon mins you gotta put some expensive **** on the field to get em :)
The sec for a system would slowly drop though as the system is depleted of good ore it becomes less valuable and of course no one likes taking a pasting all the time, so rats will slowly give up/have their forces destroyed and will regroup elsewhere. The loss in sec rating will affect rat bounties and ores you can mine etc. So you would have to move.
There would also be random finds in areas or random happening that would all link into eve lore and the ongoing background story in eve. These events would randomly make areas suddenly more valuable or less valuable or change the dynamic of an area e.g. you have a supernova = lots of gas for mining and drugs etc but also creates super gravity meaning ship speed is halved a missile speed quartered or something similar. Like WH effects. These random events could permanently change a region e.g. that supernova aint gonna un-supernova itself or they could be temporary.
The events could be player driven. Like the aforementioned supernova could be stopped by say some kinda crazy angel super cap that can help re-invigorate a star. If the supercap stays in position long enough the star doesn't go supernova but if the super cap goes down the star explodes. You'd get to see it go boom as well and could say that you were there! The angel super would drop ultra rare loooots and also grant anyone there LP depending on the damage they did/time on field or something like that.
You'd end up with combing pve with pvp making everything much more interesting I reckon AND be involved in helping to tell the eve story. They could bring back the weekly stories that used to come up when you logged in and this time you might actually want to read them! Okay, maybe I'm going a little too far there! :D
I reckon that this would result in the higher end of nullsec security space being open to small entities because say below -.03 you would not have to put down control centres that only took BCs and above or something like that and you would not be at risk of having rat supers or caps dropped on you.
Oh one other idea, not related to the above and I'm sure someone musta come up with it before but there should be a ship like a HIC but has a module on it that creates a cyno free zone up to 100k away or even makes the whole grid un-cynoable i.e. you can't drop a cyno whilst the ship is on grid and it's module is running. However, like a HIC if the mod is running the ship moves at two miles a fortnight or something like that. Only one allowed on grid at a time maybe or some other limiting factor to their power to stop cynos. Whhhhaddya think?
TiBBeH!!! |